- 18 Jan, 2021 3 commits
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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- 15 Jan, 2021 37 commits
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Kirill Smelkov authored
* master: (25 commits) go/neo/neonet: Teach Dial to autodetect server encoding go/neo/neonet: MessagePack support for link layer (draft) go/neo/proto: Cosmetics go/neo/proto: MessagePack support for messages (draft) go/neo/internal/msgpack: New package with runtime support for MessagePack go/neo/proto: protogen: Prepare to generate code for struct heads go/neo/proto: protogen: Factor-out handling of slice and map heads into common place go/neo/proto: protogen: Fix naming thinko in decoderN.genBuf go/neo/proto: Introduce Encoding go/neo/proto: Unexport Msg.NEOMsg{Encode,Decode} go/neo/proto: Kill outdated TODO go/neo/proto: Unexport Msg.NEOMsgCode go/neo/proto: protogen: Reuse sizer for typeSizeFixed go/neo/proto: protogen: Load zodb.Tid and zodb.Oid types go/neo/proto: protogen: Factor-out code to lookup object for <pkg>.<name> into common function go/neo/proto: protogen: Clarify criteria to detect []byte go/neo/proto: protogen: Fix it not to silently skip a pointer field go/neo/proto: AddrString: Also treat lonet networks as having addr in host:port form go/neo/neonet: Adjust pktAlloc to always allocate pktBuf with cap >= PktHeaderSize go/neo/neonet: Factor-out decode of packet header into pktHeadDecode ...
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Kirill Smelkov authored
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Kirill Smelkov authored
NEO/go server accepts preferred encoding of client from start, but NEO/py server implements either N or M encoding and disconnects client silently if handshake is not exactly what is expected. However we can teach Dial to retry with different preferred options and this way when connection to a NEO/py server, it will essentially autodetect which encoding is used and accepted by remote peer.
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Kirill Smelkov authored
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Kirill Smelkov authored
This patch adds support for serializing packet frames with M encoding on the wire. To do so it follows rules defined in nexedi/neoppod@9d0bf97a ( nexedi/neoppod!11 ) Server handshake is reworked to autodetect client's preferred encoding. Client always prefers 'N' for now.
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
This patch adds proto.Encoding('M') and teaches it to encode/decode messages via MessagePack by the rules defined in nexedi/neoppod@9d0bf97a ( nexedi/neoppod!11 ) It only adds support for messages serialization, without changing proto.go to match changes in e.g. enums reordering, and without adding support for MessagePack at link layer in neonet. M-encoding was only tested for NEO/go-NEO/go, and was not yet tested for NEO/go-NEO/py interoperation. There will be likely small mistakes discovered on my side that should be hopefully easy to fix step by step once we get to that phase.
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Kirill Smelkov authored
It complements github.com/tinylib/msgp with things that neo/proto needs to encode/decode messages.
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Kirill Smelkov authored
It is noop for 'N' encoding, but will be non-empty for MessagePack.
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Kirill Smelkov authored
genSliceHead and genMapHead will be reused for MsgPack encoding. Changes in generated code are mostly due to move of where things are typecasted to e.g. uint32 without any change in semantic.
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Kirill Smelkov authored
For decode-family of functions protogen.go sticks to convention to name target variable to where to assign the result as "assignto", not "path". No change in generated code.
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Kirill Smelkov authored
Encoding specifies a way to encode/decode NEO messages and packets. Current way of how messages were encoded is called to be 'N' encoding. This patch: - adds proto.Encoding type - changes MsgEncode and MsgDecode to be methods of Encoding - renames thigs that are specific to 'N' encoding to have 'N' suffix - changes tests to run a testcase agains vector of provided encodings. That vector is currently only ['N'].
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Kirill Smelkov authored
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Kirill Smelkov authored
And provide only single top-level entry-points to encode/decode messages. As of now the entry points are just plain forwarding, but with introducing of msgpack and encodings, they will take into account through which encoding a message has to be encoded/decoded.
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Kirill Smelkov authored
- Regrouping messages would change their message codes, thus introducing backward compatibility breakage. - The protocol itself is currently kind-of documented in separate document here: https://neo.nexedi.com/P-NEO-Protocol.Specification.2019?portal_skin=CI_slideshow
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Kirill Smelkov authored
It is internal detail that ideally should not get outside of proto package. Don't clutter documentation of all messages with it. -> For now access message code via proto.MsgCode(msg) from outside.
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
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Kirill Smelkov authored
Generating code through sizer can already give answer if a type is fixed size or not. And in practice we don't care at all if it will be a bit slower compared to previous explicit type switch. For current code it is just a small cleanup, and it will be handy to support messagepack encoding as well. No change in generated code.
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Kirill Smelkov authored
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Kirill Smelkov authored
Not used yet, but they will be needed for msgpack codec.
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Kirill Smelkov authored
Besides proto.customCodec we will need to lookup more objects.
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Kirill Smelkov authored
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Kirill Smelkov authored
We previously used criteria that sizeof(typ.Elem()) == 1, but it would also trigger on e.g. `struct { x byte }` which we would not want to consider as byte array. -> Clarify the test to explicitly test for typ.Elem() == byte. No change in generated code.
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Kirill Smelkov authored
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Kirill Smelkov authored
Without the fix any pointer field of a struct would be silently skipped without any serialization code generated for it. With the patch default case triggers in and reports detail where such type is and in which struct/field it is used. Besides *mem.Buf - that is handled specially - we don't have pointers in proto.go, so this currently does not affect generated code at all. Noticed accidentally.
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Kirill Smelkov authored
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Kirill Smelkov authored
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