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Kirill Smelkov authored
Similarly to wrk on HTTP. Rationale: simulating multiple clients is: 1. noisy - the timings from run to run are changing sometimes up to 50% 2. with significant additional overhead - there are constant OS-level process switches in between client processes and this prevents to actually create the load. 3. the above load from "2" actually takes resources from the server in localhost case. So let's switch to simlating many requests in lightweight way similarly to how it is done in wrk - in one process and not so many threads (it can be just 1) with many connections opened to server and epolly way to load it with Go providing epoll-goroutine matching.
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