go/neo/neonet: Fix client handshake not to accept server encoding if it is...
go/neo/neonet: Fix client handshake not to accept server encoding if it is different from what client indicated If the peers encoding is different than our encoding two different scenarios can happen, because the handshake order is undefined (e.g. we don't know if our handshake is received before the peer sends its handshake): 1. Our handshake is received before peer sends its handshake, NEO/py closes connection if it sees unexpected magic, version, etc. 2. The client already sends a handshake before it proceeds our handshake. In this case it initally sends us it version, we can extract its encoding, and only later, once it proceeded our handshake with the bad encoding, it closes the connection. Before this patch case (2) wasn't handled correctly by the automatic encoding detection of 'DialLink'. 'DialLink' simply accepted the different-than-expected encoding, but once the peer proceeded the nodes handshake the peer closed the connection and the initially established and returned link was immediately closed again. Due to this it was good luck whether connecting with a peer different with an encoding different from the expected one worked or didn't work (it depended on which handshake was faster). Now 'DialLink' should reliably find the correct encoding and return a stable link. -------- kirr: this is based on the following original patch by Levin: levin.zimmermann/neoppod@f6b59772 I updated documentation throughout correspondingly and also added corresponding handshake-specific test in the previous patch. See !5 and b2da69e2 (go/neo/neonet: Demonstrate problem in handshake with NEO/py) for more in-depth description of the problem.
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