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nexedi
dream
Commits
99327cbd
Commit
99327cbd
authored
Jan 31, 2014
by
Ioannis Papagiannopoulos
Committed by
Jérome Perrin
Feb 07, 2014
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redundant code removed from MouldAssembly
parent
0f9e90fc
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dream/simulation/MouldAssembly.py
dream/simulation/MouldAssembly.py
+1
-93
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dream/simulation/MouldAssembly.py
View file @
99327cbd
...
...
@@ -276,96 +276,4 @@ class MouldAssembly(MachinePreemptive):
except
:
# added for testing
print
'the mould to be created'
,
component
.
get
(
'name'
,
'not found'
),
'cannot be created'
,
'time'
,
now
()
# =======================================================================
# check if the assemble can accept an entity
# returns true if it is empty
# =======================================================================
def
canAccept
(
self
,
callerObject
=
None
):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
thecaller
=
callerObject
if
thecaller
!=
None
:
#check it the caller object holds an Entity that requests for current object
if
len
(
thecaller
.
getActiveObjectQueue
())
>
0
:
# TODO: make sure that the first entity of the callerObject is to be disposed
activeEntity
=
thecaller
.
getActiveObjectQueue
()[
0
]
# if the machine's Id is in the list of the entity's next stations
if
activeObject
.
id
in
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[]):
#return according to the state of the Queue
# check if (if the machine is to be operated) there are available operators
if
(
activeObject
.
operatorPool
!=
'None'
and
(
any
(
type
==
'Load'
for
type
in
activeObject
.
multOperationTypeList
)
\
or
any
(
type
==
'Setup'
for
type
in
activeObject
.
multOperationTypeList
))):
return
activeObject
.
operatorPool
.
checkIfResourceIsAvailable
()
\
and
len
(
activeObject
.
getActiveObjectQueue
())
==
0
\
and
activeObject
.
Up
else
:
return
len
(
activeObject
.
getActiveObjectQueue
())
==
0
\
and
activeObject
.
Up
return
False
# =======================================================================
# checks if the Machine can accept an entity and there is an entity in
# some predecessor waiting for it and updates the giver to the one that is to be taken
# The internal queue of the assembler must be empty
# and the parent order of the entities to be received must have
# the flag componentsReadyForAssembly set to True
# =======================================================================
def
canAcceptAndIsRequested
(
self
):
# get active and giver objects
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
giverObject
=
self
.
getGiverObject
()
# if we have only one predecessor just check if the machine is empty,
# the machine is up and the predecessor has an entity to dispose
if
(
len
(
activeObject
.
previous
)
==
1
):
# if the machine has to compete for an Operator that loads the entities onto it
# check if the predecessor if blocked by an other Machine
# if not then the machine has to block the predecessor giverObject to avoid conflicts
# with other competing machines
if
(
activeObject
.
operatorPool
!=
'None'
and
any
(
type
==
'Load'
for
type
in
activeObject
.
multOperationTypeList
)):
if
activeObject
.
operatorPool
.
checkIfResourceIsAvailable
()
\
and
activeObject
.
Up
\
and
len
(
activeObjectQueue
)
==
0
\
and
giverObject
.
haveToDispose
(
activeObject
)
\
and
not
giverObject
.
exitIsAssigned
():
activeObject
.
giver
.
assignExit
()
return
True
else
:
return
False
# otherwise, use the default behaviour
else
:
return
activeObject
.
Up
and
len
(
activeObjectQueue
)
==
0
\
and
giverObject
.
haveToDispose
(
activeObject
)
# dummy variables that help prioritise the objects requesting to give objects to the Machine (activeObject)
isRequested
=
False
# isRequested is dummyVariable checking if it is requested to accept an item
maxTimeWaiting
=
0
# dummy variable counting the time a predecessor is blocked
# loop through the possible givers to see which have to dispose and which is the one blocked for longer
for
object
in
activeObject
.
previous
:
# if the predecessor objects have entities to dispose of
if
(
object
.
haveToDispose
(
activeObject
)
and
object
.
receiver
==
self
):
isRequested
=
True
# and if the predecessor has been down while trying to give away the Entity
if
(
object
.
downTimeInTryingToReleaseCurrentEntity
>
0
):
# the timeWaiting dummy variable counts the time end of the last failure of the giver object
timeWaiting
=
now
()
-
object
.
timeLastFailureEnded
# in any other case, it holds the time since the end of the Entity processing
else
:
timeWaiting
=
now
()
-
object
.
timeLastEntityEnded
#if more than one predecessor have to dispose, take the part from the one that is blocked longer
if
(
timeWaiting
>=
maxTimeWaiting
):
activeObject
.
giver
=
object
maxTimeWaiting
=
timeWaiting
if
(
activeObject
.
operatorPool
!=
'None'
and
any
(
type
==
'Load'
for
type
in
activeObject
.
multOperationTypeList
)):
if
activeObject
.
operatorPool
.
checkIfResourceIsAvailable
()
\
and
activeObject
.
Up
\
and
len
(
activeObjectQueue
)
==
0
\
and
isRequested
\
and
not
activeObject
.
giver
.
exitIsAssigned
():
activeObject
.
giver
.
assignExit
()
return
True
else
:
return
False
else
:
return
activeObject
.
Up
and
len
(
activeObjectQueue
)
==
0
and
isRequested
\ No newline at end of file
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