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Chris Wilson authored
When declaring the GPU wedged, we do need to hit the GPU with the reset hammer so that its state matches our presumed state during cleanup. If the reset fails, it fails, and we may be unhappy but wedged. However, if we are testing our wedge/unwedged handling, the desync carries over into the next test and promptly explodes. References: https://bugs.freedesktop.org/show_bug.cgi?id=106702Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190208153708.20023-3-chris@chris-wilson.co.uk
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