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Joonsoo Kim authored
There is missing optimization in zero_p4d_populate() that can save some memory when mapping zero shadow. Implement it like as others. Link: http://lkml.kernel.org/r/1494829255-23946-1-git-send-email-iamjoonsoo.kim@lge.comSigned-off-by:
Joonsoo Kim <iamjoonsoo.kim@lge.com> Acked-by:
Andrey Ryabinin <aryabinin@virtuozzo.com> Cc: "Kirill A . Shutemov" <kirill.shutemov@linux.intel.com> Cc: Alexander Potapenko <glider@google.com> Cc: Dmitry Vyukov <dvyukov@google.com> Signed-off-by:
Andrew Morton <akpm@linux-foundation.org> Signed-off-by:
Linus Torvalds <torvalds@linux-foundation.org>
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