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Daniel Vetter authored
One side-effect of the introduction of ppgtt was that we needed to rebind the object into the appropriate vm (and global gtt in some peculiar cases). For simplicity this was done twice for every object on every call to execbuffer. However, that adds a tremendous amount of CPU overhead (rewriting all the PTE for all objects into WC memory) per draw. The fix is to push all the decision about which vm to bind into and when down into the low-level bind routines through hints rather than performing the bind unconditionally in the execbuffer routine. Note that this is a regression introduced in the full ppgtt feature branch, before this we've only done re-bound objects when the relevant has_(aliasing_ppgtt|global_gtt)_mapping flag was clear. But since that's per-object and not per-vma that optimization broke. v2: Split out prep work and unrelated changes. v3: Bring back functional change around PIN_GLOBAL that I've accidentally split out. v4: Remove the temporary hack for the old binding logic to avoid bisection issues. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72906 Tested-by: jianx.zhou@intel.com Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> (v1) Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Acked-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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