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Ville Syrjälä authored
Currently intel_gen4_compute_page_offset() simply picks the closest page boundary below the linear offset. That however may not be suitably aligned to satisfy any hardware specific restrictions. So let's make sure the page boundary we choose is properly aligned. Also to play it a bit safer lets split the remaining linear offset into x and y values instead of just x. This should make no difference for most platforms since we convert the x and y offsets back into a linear offset before feeding them to the hardware. HSW+ are different however and use x and y offsets even with linear buffers, so they might have trouble if either the x or y get too big. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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