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Chris Wilson authored
As we may have just bound the renderstate into the GGTT for execution, we need to ensure that the GTT TLB are also flushed. On snb-gt2, this would cause a random GPU hang at the start of a new context (e.g. boot) and on snb-gt1, it was causing the renderstate batch to take ~10s. It was the GPU hang that revealed the truth, as the CS gleefully executed beyond the end of the golden renderstate batch, a good indicator for a GTT TLB miss. Fixes: 20fe17aa ("drm/i915: Remove redundant TLB invalidate on switching contexts") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@linux.intel.com> Cc: stable@vger.kernel.org Link: https://patchwork.freedesktop.org/patch/msgid/20170808131904.1385-1-chris@chris-wilson.co.ukReviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> Cc: <drm-intel-fixes@lists.freedesktop.org> # v4.12-rc1+
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