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Ville Syrjälä authored
Apparently always enabling the sprite scaler magically made sprites work on ILK in the past. I think the real reason for the failure was missing sprite watermark programming, and enabling the scaler effectively disabled LP1+ watermarks, which was enough to keep things going. Or it might be that the hardware more or less ignores watermarks for scaled sprites since things seem to work even if I leave sprite watermarks at 0 and disable all other planes except the sprite. In any case, we left the scaler always on but then failed to check whether we might be exceeding the scaler's source size limits. That caused the sprite to fail when a sufficiently large unscaled image was being displayed. Now that we're getting proper watermark programming for ILK, we can keep the scaler disabled unless we need to do actual scaling. This reverts commit 8aaa81a1. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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