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Ben Skeggs authored
We didn't used to be aware that runlist/engine IDs weren't the same thing, or that there was such variability in configuration between GPUs. By exposing this information to a client, and giving it explicit control of which runlist it's allocating a channel on, we're able to make better choices. The immediate effect of this is that on GPUs where CE0 is the "GRCE", we will now be allocating a copy engine running asynchronously to GR for BO migrations - as intended. Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
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