• Thomas Hellstrom's avatar
    drm/vmwgfx: Be more restrictive when dirtying resources · a9f58c45
    Thomas Hellstrom authored
    Currently we flag resources as dirty (GPU contents not yet read back to
    the backing MOB) whenever they have been part of a command stream.
    Obviously many resources can't be dirty and others can only be dirty when
    written to by the GPU. That is when they are either bound to the context as
    render-targets, depth-stencil, copy / clear destinations and
    stream-output targets, or similarly when there are corresponding views into
    them.
    So mark resources dirty only in these special cases. Context- and cotable
    resources are always marked dirty when referenced.
    This is important for upcoming emulated coherent memory, since we can avoid
    issuing automatic readbacks to non-dirty resources when the CPU tries to
    access part of the backing MOB.
    
    Testing: Unigine Heaven with max GPU memory set to 256MB resulting in
    heavy resource thrashing.
    ---
    v2: Addressed review comments by Deepak Rawat.
    v3: Added some documentation
    Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
    Reviewed-by: default avatarDeepak Rawat <drawat@vmware.com>
    a9f58c45
vmwgfx_binding.h 6.84 KB