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Jay Cliburn authored
The L1 hardware contains a bug that flags a fragmented IP packet as having an incorrect TCP/UDP checksum, even though the packet is perfectly valid and its checksum is correct. There's no way to distinguish between one of these good packets and a packet that actually contains a TCP/UDP checksum error, so all we can do is allow the packet to be handed up to the higher layers and let it be sorted out there. Add a comment describing this condition and remove the code that currently fails to handle what may or may not be a checksum error. Signed-off-by: Jay Cliburn <jacliburn@bellsouth.net> Signed-off-by: Jeff Garzik <jgarzik@redhat.com>
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