• Andrew Morton's avatar
    [PATCH] node enumeration fixes · ca887863
    Andrew Morton authored
    From: Matthew Dobson <colpatch@us.ibm.com>
    
    Here's a small update to the numnodes fix that went into -mm3.  The biggest
    changes are:
    
    1) move the actual NODES_SHIFT and MAX_NUMNODES definitions into
       linux/numa.h and include this in linux/mmzone.h, instead of being
       directly in linux/mmzone.h.  This allows other files to include *just*
       the NUMNODES stuff w/out grabbing all of mmzone.h.
    
    2) pull NODE_SHIFT out of linux/mm.h.  This isn't used anywhere in the
       kernel, and it will only get confused with NODES_SHIFT.
    
    3) Fix the IA64 patch.  The original patch I had sent out hadn't been
       tested on IA64.  It was mostly right, but there were circular
       dependencies.  All better now, and acked by Jesse.
    
    4) In linux/mmzone.h, insert code to define MAX_NODES_SHIFT based on the
       size of unsigned long.  For 64-bit arches, we can have a much larger
       value.  This allows IA64 to have 100's or 1000's of nodes.
       MAX_NODES_SHIFT is defined as 10 (ie: 1024 nodes) for 64-bit for now,
       although it could likely be much larger.  For 32-bit it is 6 (ie: 64
       nodes).
    
    5) Small cleanup in include/asm-arm/memory.h.  Mostly the result of the
       new linux/numa.h file.  Much cleaner and more readable now.
    ca887863
numa.h 1.74 KB