Commit 0c1b174b authored by Deepak Rawat's avatar Deepak Rawat Committed by Thomas Hellstrom

drm/vmwgfx: limit screen size to stdu_max during check_modeset

For STDU individual screen target size is limited by
SVGA_REG_SCREENTARGET_MAX_WIDTH/HEIGHT registers so add that limit
during atomic check_modeset.

An additional limit is placed in the update_layout ioctl to avoid
requesting layouts that current user-space typically can't support.
Also modified the comments to reflect current limitation on topology.
Signed-off-by: default avatarDeepak Rawat <drawat@vmware.com>
Reviewed-by: default avatarSinclair Yeh <syeh@vmware.com>
Reviewed-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
parent bfc88826
......@@ -1512,21 +1512,19 @@ static int vmw_kms_check_display_memory(struct drm_device *dev,
struct drm_rect *rects)
{
struct vmw_private *dev_priv = vmw_priv(dev);
struct drm_mode_config *mode_config = &dev->mode_config;
struct drm_rect bounding_box = {0};
u64 total_pixels = 0, pixel_mem, bb_mem;
int i;
for (i = 0; i < num_rects; i++) {
/*
* Currently this check is limiting the topology within max
* texture/screentarget size. This should change in future when
* user-space support multiple fb with topology.
* For STDU only individual screen (screen target) is limited by
* SCREENTARGET_MAX_WIDTH/HEIGHT registers.
*/
if (rects[i].x1 < 0 || rects[i].y1 < 0 ||
rects[i].x2 > mode_config->max_width ||
rects[i].y2 > mode_config->max_height) {
DRM_ERROR("Invalid GUI layout.\n");
if (dev_priv->active_display_unit == vmw_du_screen_target &&
(drm_rect_width(&rects[i]) > dev_priv->stdu_max_width ||
drm_rect_height(&rects[i]) > dev_priv->stdu_max_height)) {
DRM_ERROR("Screen size not supported.\n");
return -EINVAL;
}
......@@ -2376,6 +2374,7 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct vmw_private *dev_priv = vmw_priv(dev);
struct drm_mode_config *mode_config = &dev->mode_config;
struct drm_vmw_update_layout_arg *arg =
(struct drm_vmw_update_layout_arg *)data;
void __user *user_rects;
......@@ -2421,6 +2420,21 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
drm_rects[i].y1 = curr_rect.y;
drm_rects[i].x2 = curr_rect.x + curr_rect.w;
drm_rects[i].y2 = curr_rect.y + curr_rect.h;
/*
* Currently this check is limiting the topology within
* mode_config->max (which actually is max texture size
* supported by virtual device). This limit is here to address
* window managers that create a big framebuffer for whole
* topology.
*/
if (drm_rects[i].x1 < 0 || drm_rects[i].y1 < 0 ||
drm_rects[i].x2 > mode_config->max_width ||
drm_rects[i].y2 > mode_config->max_height) {
DRM_ERROR("Invalid GUI layout.\n");
ret = -EINVAL;
goto out_free;
}
}
ret = vmw_kms_check_display_memory(dev, arg->num_outputs, drm_rects);
......
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