Commit 1429b47b authored by Jiri Kosina's avatar Jiri Kosina

Merge branch 'for-4.19/wiimote' into for-linus

Guitar-Hero devices support for hid-wiimote
parents ffbeeaa4 d4bdf2d2
......@@ -455,6 +455,12 @@ static __u8 wiimote_cmd_read_ext(struct wiimote_data *wdata, __u8 *rmem)
return WIIMOTE_EXT_BALANCE_BOARD;
if (rmem[4] == 0x01 && rmem[5] == 0x20)
return WIIMOTE_EXT_PRO_CONTROLLER;
if (rmem[0] == 0x01 && rmem[1] == 0x00 &&
rmem[4] == 0x01 && rmem[5] == 0x03)
return WIIMOTE_EXT_DRUMS;
if (rmem[0] == 0x00 && rmem[1] == 0x00 &&
rmem[4] == 0x01 && rmem[5] == 0x03)
return WIIMOTE_EXT_GUITAR;
return WIIMOTE_EXT_UNKNOWN;
}
......@@ -488,6 +494,8 @@ static bool wiimote_cmd_map_mp(struct wiimote_data *wdata, __u8 exttype)
/* map MP with correct pass-through mode */
switch (exttype) {
case WIIMOTE_EXT_CLASSIC_CONTROLLER:
case WIIMOTE_EXT_DRUMS:
case WIIMOTE_EXT_GUITAR:
wmem = 0x07;
break;
case WIIMOTE_EXT_NUNCHUK:
......@@ -1075,6 +1083,8 @@ static const char *wiimote_exttype_names[WIIMOTE_EXT_NUM] = {
[WIIMOTE_EXT_CLASSIC_CONTROLLER] = "Nintendo Wii Classic Controller",
[WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
[WIIMOTE_EXT_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
[WIIMOTE_EXT_DRUMS] = "Nintendo Wii Drums",
[WIIMOTE_EXT_GUITAR] = "Nintendo Wii Guitar",
};
/*
......@@ -1660,6 +1670,10 @@ static ssize_t wiimote_ext_show(struct device *dev,
return sprintf(buf, "balanceboard\n");
case WIIMOTE_EXT_PRO_CONTROLLER:
return sprintf(buf, "procontroller\n");
case WIIMOTE_EXT_DRUMS:
return sprintf(buf, "drums\n");
case WIIMOTE_EXT_GUITAR:
return sprintf(buf, "guitar\n");
case WIIMOTE_EXT_UNKNOWN:
/* fallthrough */
default:
......
This diff is collapsed.
......@@ -89,6 +89,8 @@ enum wiimote_exttype {
WIIMOTE_EXT_CLASSIC_CONTROLLER,
WIIMOTE_EXT_BALANCE_BOARD,
WIIMOTE_EXT_PRO_CONTROLLER,
WIIMOTE_EXT_DRUMS,
WIIMOTE_EXT_GUITAR,
WIIMOTE_EXT_NUM,
};
......@@ -137,6 +139,7 @@ struct wiimote_state {
/* calibration/cache data */
__u16 calib_bboard[4][3];
__s16 calib_pro_sticks[4];
__u8 pressure_drums[7];
__u8 cache_rumble;
};
......
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