GFS2: Clear gl_object when deleting an inode in gfs2_delete_inode
This patch adds some calls to clear gl_object in function gfs2_delete_inode. Since we are deleting the inode, and the glock typically outlives the inode in core, we must clear gl_object so subsequent use of the glock (e.g. for a new inode in its place) will not have the old pointer sitting there. In error cases we need to tidy up after ourselves. In non-error cases, we need to clear gl_object before we set the block free in the bitmap so residules aren't left for potential inode creators. Signed-off-by: Bob Peterson <rpeterso@redhat.com> Reviewed-by: Andreas Gruenbacher <agruenba@redhat.com>
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