Commit 2d9445db authored by Kieran Bingham's avatar Kieran Bingham Committed by Mauro Carvalho Chehab

media: vsp1: Use reference counting for bodies

Extend the display list body with a reference count, allowing bodies to
be kept as long as a reference is maintained. This provides the ability
to keep a cached copy of bodies which will not change, so that they can
be re-applied to multiple display lists.
Signed-off-by: default avatarKieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Reviewed-by: default avatarLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: default avatarLaurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: default avatarMauro Carvalho Chehab <mchehab+samsung@kernel.org>
parent 5d7936b8
...@@ -212,8 +212,13 @@ static void clu_configure(struct vsp1_entity *entity, ...@@ -212,8 +212,13 @@ static void clu_configure(struct vsp1_entity *entity,
clu->clu = NULL; clu->clu = NULL;
spin_unlock_irqrestore(&clu->lock, flags); spin_unlock_irqrestore(&clu->lock, flags);
if (dlb) if (dlb) {
vsp1_dl_list_add_body(dl, dlb); vsp1_dl_list_add_body(dl, dlb);
/* Release our local reference. */
vsp1_dl_body_put(dlb);
}
break; break;
} }
} }
......
...@@ -10,6 +10,7 @@ ...@@ -10,6 +10,7 @@
#include <linux/device.h> #include <linux/device.h>
#include <linux/dma-mapping.h> #include <linux/dma-mapping.h>
#include <linux/gfp.h> #include <linux/gfp.h>
#include <linux/refcount.h>
#include <linux/slab.h> #include <linux/slab.h>
#include <linux/workqueue.h> #include <linux/workqueue.h>
...@@ -54,6 +55,8 @@ struct vsp1_dl_body { ...@@ -54,6 +55,8 @@ struct vsp1_dl_body {
struct list_head list; struct list_head list;
struct list_head free; struct list_head free;
refcount_t refcnt;
struct vsp1_dl_body_pool *pool; struct vsp1_dl_body_pool *pool;
struct vsp1_device *vsp1; struct vsp1_device *vsp1;
...@@ -258,6 +261,7 @@ struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool) ...@@ -258,6 +261,7 @@ struct vsp1_dl_body *vsp1_dl_body_get(struct vsp1_dl_body_pool *pool)
if (!list_empty(&pool->free)) { if (!list_empty(&pool->free)) {
dlb = list_first_entry(&pool->free, struct vsp1_dl_body, free); dlb = list_first_entry(&pool->free, struct vsp1_dl_body, free);
list_del(&dlb->free); list_del(&dlb->free);
refcount_set(&dlb->refcnt, 1);
} }
spin_unlock_irqrestore(&pool->lock, flags); spin_unlock_irqrestore(&pool->lock, flags);
...@@ -278,6 +282,9 @@ void vsp1_dl_body_put(struct vsp1_dl_body *dlb) ...@@ -278,6 +282,9 @@ void vsp1_dl_body_put(struct vsp1_dl_body *dlb)
if (!dlb) if (!dlb)
return; return;
if (!refcount_dec_and_test(&dlb->refcnt))
return;
dlb->num_entries = 0; dlb->num_entries = 0;
spin_lock_irqsave(&dlb->pool->lock, flags); spin_lock_irqsave(&dlb->pool->lock, flags);
...@@ -463,8 +470,11 @@ void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data) ...@@ -463,8 +470,11 @@ void vsp1_dl_list_write(struct vsp1_dl_list *dl, u32 reg, u32 data)
* which bodies are added. * which bodies are added.
* *
* Adding a body to a display list passes ownership of the body to the list. The * Adding a body to a display list passes ownership of the body to the list. The
* caller must not touch the body after this call, and must not release it * caller retains its reference to the fragment when adding it to the display
* explicitly with vsp1_dl_body_put(). * list, but is not allowed to add new entries to the body.
*
* The reference must be explicitly released by a call to vsp1_dl_body_put()
* when the body isn't needed anymore.
* *
* Additional bodies are only usable for display lists in header mode. * Additional bodies are only usable for display lists in header mode.
* Attempting to add a body to a header-less display list will return an error. * Attempting to add a body to a header-less display list will return an error.
...@@ -475,6 +485,8 @@ int vsp1_dl_list_add_body(struct vsp1_dl_list *dl, struct vsp1_dl_body *dlb) ...@@ -475,6 +485,8 @@ int vsp1_dl_list_add_body(struct vsp1_dl_list *dl, struct vsp1_dl_body *dlb)
if (dl->dlm->mode != VSP1_DL_MODE_HEADER) if (dl->dlm->mode != VSP1_DL_MODE_HEADER)
return -EINVAL; return -EINVAL;
refcount_inc(&dlb->refcnt);
list_add_tail(&dlb->list, &dl->bodies); list_add_tail(&dlb->list, &dl->bodies);
return 0; return 0;
......
...@@ -168,8 +168,13 @@ static void lut_configure(struct vsp1_entity *entity, ...@@ -168,8 +168,13 @@ static void lut_configure(struct vsp1_entity *entity,
lut->lut = NULL; lut->lut = NULL;
spin_unlock_irqrestore(&lut->lock, flags); spin_unlock_irqrestore(&lut->lock, flags);
if (dlb) if (dlb) {
vsp1_dl_list_add_body(dl, dlb); vsp1_dl_list_add_body(dl, dlb);
/* Release our local reference. */
vsp1_dl_body_put(dlb);
}
break; break;
} }
} }
......
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