Commit 695a2b11 authored by Chris Wilson's avatar Chris Wilson Committed by Joonas Lahtinen

drm/i915/gt: Move vlv GT workarounds from init_clock_gating to workarounds

Rescue the GT workarounds from being buried inside init_clock_gating so
that we remember to apply them after a GT reset, and that they are
included in our verification that the workarounds are applied.
Signed-off-by: default avatarChris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: default avatarMika Kuoppala <mika.kuoppala@linux.intel.com>
Cc: stable@vger.kernel.org
Link: https://patchwork.freedesktop.org/patch/msgid/20200611080140.30228-3-chris@chris-wilson.co.uk
(cherry picked from commit 7331c356)
Signed-off-by: default avatarJoonas Lahtinen <joonas.lahtinen@linux.intel.com>
parent 7237b190
......@@ -752,6 +752,63 @@ ivb_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
GEN6_WIZ_HASHING_16x4);
}
static void
vlv_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
/* WaDisableEarlyCull:vlv */
wa_masked_en(wal, _3D_CHICKEN3, _3D_CHICKEN_SF_DISABLE_OBJEND_CULL);
/* WaPsdDispatchEnable:vlv */
/* WaDisablePSDDualDispatchEnable:vlv */
wa_masked_en(wal,
GEN7_HALF_SLICE_CHICKEN1,
GEN7_MAX_PS_THREAD_DEP |
GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE);
/* WaDisable_RenderCache_OperationalFlush:vlv */
wa_masked_dis(wal, CACHE_MODE_0_GEN7, RC_OP_FLUSH_ENABLE);
/* WaForceL3Serialization:vlv */
wa_write_clr(wal, GEN7_L3SQCREG4, L3SQ_URB_READ_CAM_MATCH_DISABLE);
/*
* WaVSThreadDispatchOverride:ivb,vlv
*
* This actually overrides the dispatch
* mode for all thread types.
*/
wa_write_masked_or(wal,
GEN7_FF_THREAD_MODE,
GEN7_FF_SCHED_MASK,
GEN7_FF_TS_SCHED_HW |
GEN7_FF_VS_SCHED_HW |
GEN7_FF_DS_SCHED_HW);
/*
* BSpec says this must be set, even though
* WaDisable4x2SubspanOptimization isn't listed for VLV.
*/
wa_masked_en(wal, CACHE_MODE_1, PIXEL_SUBSPAN_COLLECT_OPT_DISABLE);
/*
* BSpec recommends 8x4 when MSAA is used,
* however in practice 16x4 seems fastest.
*
* Note that PS/WM thread counts depend on the WIZ hashing
* disable bit, which we don't touch here, but it's good
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
wa_add(wal, GEN7_GT_MODE, 0,
_MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4),
GEN6_WIZ_HASHING_16x4);
/*
* WaIncreaseL3CreditsForVLVB0:vlv
* This is the hardware default actually.
*/
wa_write(wal, GEN7_L3SQCREG1, VLV_B0_WA_L3SQCREG1_VALUE);
}
static void
hsw_gt_workarounds_init(struct drm_i915_private *i915, struct i915_wa_list *wal)
{
......@@ -1071,6 +1128,8 @@ gt_init_workarounds(struct drm_i915_private *i915, struct i915_wa_list *wal)
skl_gt_workarounds_init(i915, wal);
else if (IS_HASWELL(i915))
hsw_gt_workarounds_init(i915, wal);
else if (IS_VALLEYVIEW(i915))
vlv_gt_workarounds_init(i915, wal);
else if (IS_IVYBRIDGE(i915))
ivb_gt_workarounds_init(i915, wal);
else if (INTEL_GEN(i915) <= 8)
......
......@@ -6986,24 +6986,6 @@ static void gen6_init_clock_gating(struct drm_i915_private *dev_priv)
gen6_check_mch_setup(dev_priv);
}
static void gen7_setup_fixed_func_scheduler(struct drm_i915_private *dev_priv)
{
u32 reg = I915_READ(GEN7_FF_THREAD_MODE);
/*
* WaVSThreadDispatchOverride:ivb,vlv
*
* This actually overrides the dispatch
* mode for all thread types.
*/
reg &= ~GEN7_FF_SCHED_MASK;
reg |= GEN7_FF_TS_SCHED_HW;
reg |= GEN7_FF_VS_SCHED_HW;
reg |= GEN7_FF_DS_SCHED_HW;
I915_WRITE(GEN7_FF_THREAD_MODE, reg);
}
static void lpt_init_clock_gating(struct drm_i915_private *dev_priv)
{
/*
......@@ -7290,28 +7272,11 @@ static void ivb_init_clock_gating(struct drm_i915_private *dev_priv)
static void vlv_init_clock_gating(struct drm_i915_private *dev_priv)
{
/* WaDisableEarlyCull:vlv */
I915_WRITE(_3D_CHICKEN3,
_MASKED_BIT_ENABLE(_3D_CHICKEN_SF_DISABLE_OBJEND_CULL));
/* WaDisableBackToBackFlipFix:vlv */
I915_WRITE(IVB_CHICKEN3,
CHICKEN3_DGMG_REQ_OUT_FIX_DISABLE |
CHICKEN3_DGMG_DONE_FIX_DISABLE);
/* WaPsdDispatchEnable:vlv */
/* WaDisablePSDDualDispatchEnable:vlv */
I915_WRITE(GEN7_HALF_SLICE_CHICKEN1,
_MASKED_BIT_ENABLE(GEN7_MAX_PS_THREAD_DEP |
GEN7_PSD_SINGLE_PORT_DISPATCH_ENABLE));
/* WaDisable_RenderCache_OperationalFlush:vlv */
I915_WRITE(CACHE_MODE_0_GEN7, _MASKED_BIT_DISABLE(RC_OP_FLUSH_ENABLE));
/* WaForceL3Serialization:vlv */
I915_WRITE(GEN7_L3SQCREG4, I915_READ(GEN7_L3SQCREG4) &
~L3SQ_URB_READ_CAM_MATCH_DISABLE);
/* WaDisableDopClockGating:vlv */
I915_WRITE(GEN7_ROW_CHICKEN2,
_MASKED_BIT_ENABLE(DOP_CLOCK_GATING_DISABLE));
......@@ -7321,8 +7286,6 @@ static void vlv_init_clock_gating(struct drm_i915_private *dev_priv)
I915_READ(GEN7_SQ_CHICKEN_MBCUNIT_CONFIG) |
GEN7_SQ_CHICKEN_MBCUNIT_SQINTMOB);
gen7_setup_fixed_func_scheduler(dev_priv);
/*
* According to the spec, bit 13 (RCZUNIT) must be set on IVB.
* This implements the WaDisableRCZUnitClockGating:vlv workaround.
......@@ -7336,30 +7299,6 @@ static void vlv_init_clock_gating(struct drm_i915_private *dev_priv)
I915_WRITE(GEN7_UCGCTL4,
I915_READ(GEN7_UCGCTL4) | GEN7_L3BANK2X_CLOCK_GATE_DISABLE);
/*
* BSpec says this must be set, even though
* WaDisable4x2SubspanOptimization isn't listed for VLV.
*/
I915_WRITE(CACHE_MODE_1,
_MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE));
/*
* BSpec recommends 8x4 when MSAA is used,
* however in practice 16x4 seems fastest.
*
* Note that PS/WM thread counts depend on the WIZ hashing
* disable bit, which we don't touch here, but it's good
* to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
*/
I915_WRITE(GEN7_GT_MODE,
_MASKED_FIELD(GEN6_WIZ_HASHING_MASK, GEN6_WIZ_HASHING_16x4));
/*
* WaIncreaseL3CreditsForVLVB0:vlv
* This is the hardware default actually.
*/
I915_WRITE(GEN7_L3SQCREG1, VLV_B0_WA_L3SQCREG1_VALUE);
/*
* WaDisableVLVClockGating_VBIIssue:vlv
* Disable clock gating on th GCFG unit to prevent a delay
......
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