drm/ast: Replace struct ast_fbdev with generic framebuffer emulation
This patch replaces ast's framebuffer console with DRM's generic implememtation. All respective code is being removed from the driver. The console is set up with a shadow buffer. The actual buffer object is not permanently pinned in video ram, but just another buffer object that the driver moves in and out of vram as necessary. The driver's function ast_crtc_do_set_base() used to contain special handling for the framebuffer console. With the new generic framebuffer, the driver does not need this code an longer. v2: * use drm_fb_helper_set_suspend_unlocked() in ast_drm_{thaw,freeze}() * dirty function no longer required Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Noralf Trønnes <noralf@tronnes.org> Link: https://patchwork.freedesktop.org/patch/315835/
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