drm/i915: Fix ILK-IVB sprite enable delays
Sprite enable on ILK-IVB may take two frames to complete when the hardware is in big FIFO mode (LP1+). That is not entirely great as it means the sprite enable may actually happen one frame after we've already signalled flip completion. At the very least crc checks may fail due to the sprite not yet being visible when we expect it. We already have code to deal with big FIFO mode when it comes to the sprite scaling on IVB (WaCxSRDisabledForSpriteScaling:ivb). Let's extend that workaround to kick in whenever the sprite is in the process of being enabled. Also ILK/SNB bspec has some notes to indicate that we should most likely also do the sprite scaling w/a on all three platforms, so let's do that as well. Pretty easy to reproduce on SNB/IVB. ILK has proved more elusive, but let's trust the spec and include it as well. v2: Make sure the pipe is active before the vblank wait Cc: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> Testcase: igt/kms_plane/pixel-format-pipe-*-planes Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107749Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com> #v1 Link: https://patchwork.freedesktop.org/patch/msgid/20181004121527.30249-1-ville.syrjala@linux.intel.com
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