Commit a18d3afe authored by Linus Torvalds's avatar Linus Torvalds
parents 34ddc81a f2ea0f5f
...@@ -31,11 +31,6 @@ static inline u64 Maj(u64 x, u64 y, u64 z) ...@@ -31,11 +31,6 @@ static inline u64 Maj(u64 x, u64 y, u64 z)
return (x & y) | (z & (x | y)); return (x & y) | (z & (x | y));
} }
static inline u64 RORu64(u64 x, u64 y)
{
return (x >> y) | (x << (64 - y));
}
static const u64 sha512_K[80] = { static const u64 sha512_K[80] = {
0x428a2f98d728ae22ULL, 0x7137449123ef65cdULL, 0xb5c0fbcfec4d3b2fULL, 0x428a2f98d728ae22ULL, 0x7137449123ef65cdULL, 0xb5c0fbcfec4d3b2fULL,
0xe9b5dba58189dbbcULL, 0x3956c25bf348b538ULL, 0x59f111f1b605d019ULL, 0xe9b5dba58189dbbcULL, 0x3956c25bf348b538ULL, 0x59f111f1b605d019ULL,
...@@ -66,10 +61,10 @@ static const u64 sha512_K[80] = { ...@@ -66,10 +61,10 @@ static const u64 sha512_K[80] = {
0x5fcb6fab3ad6faecULL, 0x6c44198c4a475817ULL, 0x5fcb6fab3ad6faecULL, 0x6c44198c4a475817ULL,
}; };
#define e0(x) (RORu64(x,28) ^ RORu64(x,34) ^ RORu64(x,39)) #define e0(x) (ror64(x,28) ^ ror64(x,34) ^ ror64(x,39))
#define e1(x) (RORu64(x,14) ^ RORu64(x,18) ^ RORu64(x,41)) #define e1(x) (ror64(x,14) ^ ror64(x,18) ^ ror64(x,41))
#define s0(x) (RORu64(x, 1) ^ RORu64(x, 8) ^ (x >> 7)) #define s0(x) (ror64(x, 1) ^ ror64(x, 8) ^ (x >> 7))
#define s1(x) (RORu64(x,19) ^ RORu64(x,61) ^ (x >> 6)) #define s1(x) (ror64(x,19) ^ ror64(x,61) ^ (x >> 6))
static inline void LOAD_OP(int I, u64 *W, const u8 *input) static inline void LOAD_OP(int I, u64 *W, const u8 *input)
{ {
......
...@@ -55,6 +55,26 @@ static inline unsigned long hweight_long(unsigned long w) ...@@ -55,6 +55,26 @@ static inline unsigned long hweight_long(unsigned long w)
return sizeof(w) == 4 ? hweight32(w) : hweight64(w); return sizeof(w) == 4 ? hweight32(w) : hweight64(w);
} }
/**
* rol64 - rotate a 64-bit value left
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u64 rol64(__u64 word, unsigned int shift)
{
return (word << shift) | (word >> (64 - shift));
}
/**
* ror64 - rotate a 64-bit value right
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u64 ror64(__u64 word, unsigned int shift)
{
return (word >> shift) | (word << (64 - shift));
}
/** /**
* rol32 - rotate a 32-bit value left * rol32 - rotate a 32-bit value left
* @word: value to rotate * @word: value to rotate
......
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