Commit dcc07647 authored by David Herrmann's avatar David Herrmann Committed by Gustavo Padovan

Bluetooth: hidp: remove unused session->state field

This field is always BT_CONNECTED. Remove it and set it to BT_CONNECTED in
hidp_copy_session() unconditionally.

Also note that this field is totally bogus. Userspace can query an
hidp-session for its state. However, whenever user-space queries us, this
field should be BT_CONNECTED. If it wasn't BT_CONNECTED, then we would be
currently cleaning up the session and the session itself would exit in the
next few milliseconds. Hence, there is no reason to let user-space know
that the session will exit now if they cannot make _any_ use of that.

Thus, remove the field and let user-space think that a session is always
BT_CONNECTED as long as they can query it.
Signed-off-by: default avatarDavid Herrmann <dh.herrmann@gmail.com>
Acked-by: default avatarMarcel Holtmann <marcel@holtmann.org>
Signed-off-by: default avatarGustavo Padovan <gustavo.padovan@collabora.co.uk>
parent 8d12356f
......@@ -79,7 +79,7 @@ static void __hidp_copy_session(struct hidp_session *session, struct hidp_connin
bacpy(&ci->bdaddr, &session->bdaddr);
ci->flags = session->flags;
ci->state = session->state;
ci->state = BT_CONNECTED;
ci->vendor = 0x0000;
ci->product = 0x0000;
......@@ -970,7 +970,7 @@ int hidp_add_connection(struct hidp_connadd_req *req, struct socket *ctrl_sock,
down_write(&hidp_session_sem);
s = __hidp_get_session(&bt_sk(ctrl_sock->sk)->dst);
if (s && s->state == BT_CONNECTED) {
if (s) {
up_write(&hidp_session_sem);
return -EEXIST;
}
......@@ -992,7 +992,6 @@ int hidp_add_connection(struct hidp_connadd_req *req, struct socket *ctrl_sock,
session->ctrl_sock = ctrl_sock;
session->intr_sock = intr_sock;
session->state = BT_CONNECTED;
session->conn = hidp_get_connection(session);
if (!session->conn) {
......
......@@ -135,7 +135,6 @@ struct hidp_session {
bdaddr_t bdaddr;
unsigned long state;
unsigned long flags;
unsigned long idle_to;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment