[media] coda: don't ever use subsampling ping-pong buffers as reconstructed reference buffers
On i.MX6, two subsampling ping-pong buffers are used for motion estimation and deblocking They should not be counted as framebuffers, or they will be also used to store reconstructed frames, causing visible artifacts in P-frames. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Kamil Debski <k.debski@samsung.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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