Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
M
MariaDB
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Issues
0
Issues
0
List
Boards
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Analytics
Analytics
CI / CD
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nexedi
MariaDB
Commits
281ad254
Commit
281ad254
authored
Mar 10, 2003
by
unknown
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Better fix for connect timeout problem.
parent
ea826f21
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
37 additions
and
34 deletions
+37
-34
libmysql/libmysql.c
libmysql/libmysql.c
+37
-34
No files found.
libmysql/libmysql.c
View file @
281ad254
...
...
@@ -121,15 +121,16 @@ static int connect2(my_socket s, const struct sockaddr *name, uint namelen,
#if defined(__WIN__) || defined(OS2)
return
connect
(
s
,
(
struct
sockaddr
*
)
name
,
namelen
);
#else
int
flags
,
res
,
s_err
,
result
=
0
;
int
flags
,
res
,
s_err
;
SOCKOPT_OPTLEN_TYPE
s_err_size
=
sizeof
(
uint
);
fd_set
sfds
;
struct
timeval
tv
;
time_t
start_time
,
now_time
;
/* If they passed us a timeout of zero, we should behave
* exactly like the normal connect() call does.
*/
/*
If they passed us a timeout of zero, we should behave
exactly like the normal connect() call does.
*/
if
(
timeout
==
0
)
return
connect
(
s
,
(
struct
sockaddr
*
)
name
,
namelen
);
...
...
@@ -150,30 +151,31 @@ static int connect2(my_socket s, const struct sockaddr *name, uint namelen,
if
(
res
==
0
)
/* Connected quickly! */
return
(
0
);
/* Otherwise, our connection is "in progress." We can use
* the select() call to wait up to a specified period of time
* for the connection to suceed. If select() returns 0
* (after waiting howevermany seconds), our socket never became
* writable (host is probably unreachable.) Otherwise, if
* select() returns 1, then one of two conditions exist:
*
* 1. An error occured. We use getsockopt() to check for this.
* 2. The connection was set up sucessfully: getsockopt() will
* return 0 as an error.
*
* Thanks goes to Andrew Gierth <andrew@erlenstar.demon.co.uk>
* who posted this method of timing out a connect() in
* comp.unix.programmer on August 15th, 1997.
*/
/*
Otherwise, our connection is "in progress." We can use
the select() call to wait up to a specified period of time
for the connection to suceed. If select() returns 0
(after waiting howevermany seconds), our socket never became
writable (host is probably unreachable.) Otherwise, if
select() returns 1, then one of two conditions exist:
1. An error occured. We use getsockopt() to check for this.
2. The connection was set up sucessfully: getsockopt() will
return 0 as an error.
Thanks goes to Andrew Gierth <andrew@erlenstar.demon.co.uk>
who posted this method of timing out a connect() in
comp.unix.programmer on August 15th, 1997.
*/
FD_ZERO
(
&
sfds
);
FD_SET
(
s
,
&
sfds
);
/*
*
select could be interrupted by a signal, and if it is,
*
the timeout should be adjusted and the select restarted
*
to work around OSes that don't restart select and
*
implementations of select that don't adjust tv upon
*
failure to reflect the time remaining
select could be interrupted by a signal, and if it is,
the timeout should be adjusted and the select restarted
to work around OSes that don't restart select and
implementations of select that don't adjust tv upon
failure to reflect the time remaining
*/
start_time
=
time
(
NULL
);
for
(;;)
...
...
@@ -181,22 +183,25 @@ static int connect2(my_socket s, const struct sockaddr *name, uint namelen,
tv
.
tv_sec
=
(
long
)
timeout
;
tv
.
tv_usec
=
0
;
#if defined(HPUX) && defined(THREAD)
if
((
res
ult
=
select
(
s
+
1
,
NULL
,
(
int
*
)
&
sfds
,
NULL
,
&
tv
))
>=
0
)
if
((
res
=
select
(
s
+
1
,
NULL
,
(
int
*
)
&
sfds
,
NULL
,
&
tv
))
>
0
)
break
;
#else
if
((
res
ult
=
select
(
s
+
1
,
NULL
,
&
sfds
,
NULL
,
&
tv
))
>=
0
)
if
((
res
=
select
(
s
+
1
,
NULL
,
&
sfds
,
NULL
,
&
tv
))
>
0
)
break
;
#endif
if
(
res
==
0
)
/* timeout */
return
-
1
;
now_time
=
time
(
NULL
);
timeout
-=
(
uint
)
(
now_time
-
start_time
);
if
(
errno
!=
EINTR
||
(
int
)
timeout
<=
0
)
return
-
1
;
}
/* select() returned something more interesting than zero, let's
* see if we have any errors. If the next two statements pass,
* we've got an open socket!
*/
/*
select() returned something more interesting than zero, let's
see if we have any errors. If the next two statements pass,
we've got an open socket!
*/
s_err
=
0
;
if
(
getsockopt
(
s
,
SOL_SOCKET
,
SO_ERROR
,
(
char
*
)
&
s_err
,
&
s_err_size
)
!=
0
)
...
...
@@ -207,10 +212,8 @@ static int connect2(my_socket s, const struct sockaddr *name, uint namelen,
errno
=
s_err
;
return
(
-
1
);
/* but return an error... */
}
if
(
res
&&
result
>
0
)
result
=
res
=
0
;
// We did it in select() !!!
return
((
res
)
?
res
:
result
);
/* It's all good! */
return
(
0
);
/* ok */
#endif
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment