Commit aab777ca authored by Dmitry Lenev's avatar Dmitry Lenev

Fix for bug #51093 "Crash (possibly stack overflow) in

MDL_lock::find_deadlock".

On some platforms deadlock detector in metadata locking 
subsystem under certain conditions might have exhausted
stack space causing server crashes.

Particularly this caused failures of rqg_mdl_stability
test on Solaris in PushBuild.

During search for deadlock MDL deadlock detector could 
sometimes encounter loop in the waiters graph in which 
MDL_context which has started search for a deadlock 
does not participate. In such case our algorithm will 
continue looping assuming that either this deadlock will 
be resolved by MDL_context which has created it (i.e.
by one of loop participants) or maximum search depth
will be reached. 
Since max search depth was set to 1000 in the latter case 
on platforms where each iteration of deadlock search 
algorithm needs more than DEFAULT_STACK_SIZE/1000 bytes 
of stack (around 192 bytes for 32-bit and around 256 bytes 
for 64-bit platforms) we might have exhausted stack space.

This patch solves this problem by reducing maximum search
depth for MDL deadlock detector to 32. This should be safe
at the moment as it is unlikely that each iteration of the 
current deadlock detector algorithm will consume more than 
1K of stack (thus total amount of stack required can't be
more than 32K) and we require at least 80K of stack in order
to open any table. Also this value should be (hopefully) big
enough to not cause too much false deadlock errors (there
is an anecdotal evidence that real-life deadlocks are
typically shorter than that).

Additional reasearch should be conducted in future in order
to determine the more optimal value of maximum search depth.

This patch does not include test case as existing
rqg_mdl_stability test can serve as one.
parent 96560266
......@@ -74,7 +74,20 @@ class Deadlock_detection_context
MDL_context *start;
MDL_context *victim;
uint current_search_depth;
static const uint MAX_SEARCH_DEPTH= 1000;
/**
Maximum depth for deadlock searches. After this depth is
achieved we will unconditionally declare that there is a
deadlock.
@note This depth should be small enough to avoid stack
being exhausted by recursive search algorithm.
TODO: Find out what is the optimal value for this parameter.
Current value is safe, but probably sub-optimal,
as there is an anecdotal evidence that real-life
deadlocks are even shorter typically.
*/
static const uint MAX_SEARCH_DEPTH= 32;
};
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment