Commit e19427d3 authored by unknown's avatar unknown

A fix (bug #6441: Aggregate UDF in multi-table query crashes MySQL when returning multiple rows).


sql/item_func.cc:
  A fix (bug #6441: Aggregate UDF in multi-table query crashes MySQL when returning multiple rows).
  Do nothing in the udf_handler destructor if not_original flag is set.
sql/item_sum.h:
  A fix (bug #6441: Aggregate UDF in multi-table query crashes MySQL when returning multiple rows).
  Set udf.not_original flag if we create an Item from the existent one.
sql/sql_udf.h:
  A fix (bug #6441: Aggregate UDF in multi-table query crashes MySQL when returning multiple rows).
  not_original flag added.
parent 4d8eb5e3
......@@ -1602,18 +1602,21 @@ longlong Item_func_bit_count::val_int()
udf_handler::~udf_handler()
{
if (initialized)
if (!not_original)
{
if (u_d->func_deinit != NULL)
if (initialized)
{
void (*deinit)(UDF_INIT *) = (void (*)(UDF_INIT*))
u_d->func_deinit;
(*deinit)(&initid);
if (u_d->func_deinit != NULL)
{
void (*deinit)(UDF_INIT *) = (void (*)(UDF_INIT*))
u_d->func_deinit;
(*deinit)(&initid);
}
free_udf(u_d);
}
free_udf(u_d);
if (buffers) // Because of bug in ecc
delete [] buffers;
}
if (buffers) // Because of bug in ecc
delete [] buffers;
}
......
......@@ -532,7 +532,7 @@ class Item_udf_sum : public Item_sum
:Item_sum( list ), udf(udf_arg)
{ quick_group=0;}
Item_udf_sum(THD *thd, Item_udf_sum *item)
:Item_sum(thd, item), udf(item->udf) {}
:Item_sum(thd, item), udf(item->udf) { udf.not_original= TRUE; }
const char *func_name() const { return udf.name(); }
bool fix_fields(THD *thd, TABLE_LIST *tables, Item **ref)
{
......
......@@ -56,8 +56,9 @@ class udf_handler :public Sql_alloc
public:
table_map used_tables_cache;
bool const_item_cache;
bool not_original;
udf_handler(udf_func *udf_arg) :u_d(udf_arg), buffers(0), error(0),
is_null(0), initialized(0)
is_null(0), initialized(0), not_original(0)
{}
~udf_handler();
const char *name() const { return u_d ? u_d->name.str : "?"; }
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment