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Tatuya Kamada
gitlab-ce
Commits
ee993014
Commit
ee993014
authored
Mar 07, 2017
by
Eric Eastwood
Browse files
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Update emojis to use harmony modules (import/export)
parent
935574ed
Changes
11
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11 changed files
with
375 additions
and
366 deletions
+375
-366
app/assets/javascripts/awards_handler.js
app/assets/javascripts/awards_handler.js
+4
-6
app/assets/javascripts/behaviors/gl_emoji.js
app/assets/javascripts/behaviors/gl_emoji.js
+47
-159
app/assets/javascripts/behaviors/gl_emoji/is_emoji_unicode_supported.js
...ascripts/behaviors/gl_emoji/is_emoji_unicode_supported.js
+121
-0
app/assets/javascripts/behaviors/gl_emoji/spread_string.js
app/assets/javascripts/behaviors/gl_emoji/spread_string.js
+1
-1
app/assets/javascripts/behaviors/gl_emoji/unicode_support_map.js
...ets/javascripts/behaviors/gl_emoji/unicode_support_map.js
+20
-13
app/assets/javascripts/extensions/string.js
app/assets/javascripts/extensions/string.js
+2
-2
app/assets/javascripts/gfm_auto_complete.js
app/assets/javascripts/gfm_auto_complete.js
+3
-5
app/assets/javascripts/main.js
app/assets/javascripts/main.js
+162
-164
config/webpack.config.js
config/webpack.config.js
+1
-2
spec/javascripts/awards_handler_spec.js
spec/javascripts/awards_handler_spec.js
+3
-2
spec/javascripts/gl_emoji_spec.js
spec/javascripts/gl_emoji_spec.js
+11
-12
No files found.
app/assets/javascripts/awards_handler.js
View file @
ee993014
/* global Cookies */
const
emojiMap
=
require
(
'
emoji-map
'
);
const
emojiAliases
=
require
(
'
emoji-aliases
'
);
const
glEmoji
=
require
(
'
./behaviors/gl_emoji
'
);
const
glEmojiTag
=
glEmoji
.
glEmojiTag
;
import
emojiMap
from
'
emojis/digests.json
'
;
import
emojiAliases
from
'
emojis/aliases.json
'
;
import
{
glEmojiTag
}
from
'
./behaviors/gl_emoji
'
;
const
animationEndEventString
=
'
animationend webkitAnimationEnd MSAnimationEnd oAnimationEnd
'
;
const
requestAnimationFrame
=
window
.
requestAnimationFrame
||
...
...
@@ -515,4 +513,4 @@ AwardsHandler.prototype.destroy = function destroy() {
$
(
'
.emoji-menu
'
).
remove
();
};
module
.
exports
=
AwardsHandler
;
export
default
AwardsHandler
;
app/assets/javascripts/behaviors/gl_emoji.js
View file @
ee993014
const
installCustomElements
=
require
(
'
document-register-element
'
)
;
const
emojiMap
=
require
(
'
emoji-map
'
)
;
const
emojiAliases
=
require
(
'
emoji-aliases
'
)
;
const
generatedUnicodeSupportMap
=
require
(
'
./gl_emoji/unicode_support_map
'
)
;
const
spreadString
=
require
(
'
./gl_emoji/spread_string
'
)
;
import
installCustomElements
from
'
document-register-element
'
;
import
emojiMap
from
'
emojis/digests.json
'
;
import
emojiAliases
from
'
emojis/aliases.json
'
;
import
{
getUnicodeSupportMap
}
from
'
./gl_emoji/unicode_support_map
'
;
import
{
isEmojiUnicodeSupported
}
from
'
./gl_emoji/is_emoji_unicode_supported
'
;
installCustomElements
(
window
);
const
generatedUnicodeSupportMap
=
getUnicodeSupportMap
();
function
emojiImageTag
(
name
,
src
)
{
return
`<img class="emoji" title=":
${
name
}
:" alt=":
${
name
}
:" src="
${
src
}
" width="20" height="20" align="absmiddle" />`
;
}
...
...
@@ -55,163 +57,49 @@ function glEmojiTag(inputName, options) {
`
;
}
// On Windows, flags render as two-letter country codes, see http://emojipedia.org/flags/
const
flagACodePoint
=
127462
;
// parseInt('1F1E6', 16)
const
flagZCodePoint
=
127487
;
// parseInt('1F1FF', 16)
function
isFlagEmoji
(
emojiUnicode
)
{
const
cp
=
emojiUnicode
.
codePointAt
(
0
);
// Length 4 because flags are made of 2 characters which are surrogate pairs
return
emojiUnicode
.
length
===
4
&&
cp
>=
flagACodePoint
&&
cp
<=
flagZCodePoint
;
}
// Chrome <57 renders keycaps oddly
// See https://bugs.chromium.org/p/chromium/issues/detail?id=632294
// Same issue on Windows also fixed in Chrome 57, http://i.imgur.com/rQF7woO.png
function
isKeycapEmoji
(
emojiUnicode
)
{
return
emojiUnicode
.
length
===
3
&&
emojiUnicode
[
2
]
===
'
\
u20E3
'
;
}
// Check for a skin tone variation emoji which aren't always supported
const
tone1
=
127995
;
// parseInt('1F3FB', 16)
const
tone5
=
127999
;
// parseInt('1F3FF', 16)
function
isSkinToneComboEmoji
(
emojiUnicode
)
{
return
emojiUnicode
.
length
>
2
&&
spreadString
(
emojiUnicode
).
some
((
char
)
=>
{
const
cp
=
char
.
codePointAt
(
0
);
return
cp
>=
tone1
&&
cp
<=
tone5
;
});
}
// macOS supports most skin tone emoji's but
// doesn't support the skin tone versions of horse racing
const
horseRacingCodePoint
=
127943
;
// parseInt('1F3C7', 16)
function
isHorceRacingSkinToneComboEmoji
(
emojiUnicode
)
{
return
spreadString
(
emojiUnicode
)[
0
].
codePointAt
(
0
)
===
horseRacingCodePoint
&&
isSkinToneComboEmoji
(
emojiUnicode
);
}
// Check for `family_*`, `kiss_*`, `couple_*`
// For ex. Windows 8.1 Firefox 51.0.1, doesn't support these
const
zwj
=
8205
;
// parseInt('200D', 16)
const
personStartCodePoint
=
128102
;
// parseInt('1F466', 16)
const
personEndCodePoint
=
128105
;
// parseInt('1F469', 16)
function
isPersonZwjEmoji
(
emojiUnicode
)
{
let
hasPersonEmoji
=
false
;
let
hasZwj
=
false
;
spreadString
(
emojiUnicode
).
forEach
((
character
)
=>
{
const
cp
=
character
.
codePointAt
(
0
);
if
(
cp
===
zwj
)
{
hasZwj
=
true
;
}
else
if
(
cp
>=
personStartCodePoint
&&
cp
<=
personEndCodePoint
)
{
hasPersonEmoji
=
true
;
function
installGlEmojiElement
()
{
const
GlEmojiElementProto
=
Object
.
create
(
HTMLElement
.
prototype
);
GlEmojiElementProto
.
createdCallback
=
function
createdCallback
()
{
const
emojiUnicode
=
this
.
textContent
.
trim
();
const
{
name
,
unicodeVersion
,
fallbackSrc
,
fallbackSpriteClass
,
}
=
this
.
dataset
;
const
isEmojiUnicode
=
this
.
childNodes
&&
Array
.
prototype
.
every
.
call
(
this
.
childNodes
,
childNode
=>
childNode
.
nodeType
===
3
,
);
const
hasImageFallback
=
fallbackSrc
&&
fallbackSrc
.
length
>
0
;
const
hasCssSpriteFalback
=
fallbackSpriteClass
&&
fallbackSpriteClass
.
length
>
0
;
if
(
isEmojiUnicode
&&
!
isEmojiUnicodeSupported
(
generatedUnicodeSupportMap
,
emojiUnicode
,
unicodeVersion
)
)
{
// CSS sprite fallback takes precedence over image fallback
if
(
hasCssSpriteFalback
)
{
// IE 11 doesn't like adding multiple at once :(
this
.
classList
.
add
(
'
emoji-icon
'
);
this
.
classList
.
add
(
fallbackSpriteClass
);
}
else
if
(
hasImageFallback
)
{
this
.
innerHTML
=
emojiImageTag
(
name
,
fallbackSrc
);
}
else
{
const
src
=
assembleFallbackImageSrc
(
name
);
this
.
innerHTML
=
emojiImageTag
(
name
,
src
);
}
}
});
return
hasPersonEmoji
&&
hasZwj
;
}
// Helper so we don't have to run `isFlagEmoji` twice
// in `isEmojiUnicodeSupported` logic
function
checkFlagEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
{
const
isFlagResult
=
isFlagEmoji
(
emojiUnicode
);
return
(
(
unicodeSupportMap
.
flag
&&
isFlagResult
)
||
!
isFlagResult
);
}
// Helper so we don't have to run `isSkinToneComboEmoji` twice
// in `isEmojiUnicodeSupported` logic
function
checkSkinToneModifierSupport
(
unicodeSupportMap
,
emojiUnicode
)
{
const
isSkinToneResult
=
isSkinToneComboEmoji
(
emojiUnicode
);
return
(
(
unicodeSupportMap
.
skinToneModifier
&&
isSkinToneResult
)
||
!
isSkinToneResult
);
}
// Helper func so we don't have to run `isHorceRacingSkinToneComboEmoji` twice
// in `isEmojiUnicodeSupported` logic
function
checkHorseRacingSkinToneComboEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
{
const
isHorseRacingSkinToneResult
=
isHorceRacingSkinToneComboEmoji
(
emojiUnicode
);
return
(
(
unicodeSupportMap
.
horseRacing
&&
isHorseRacingSkinToneResult
)
||
!
isHorseRacingSkinToneResult
);
}
// Helper so we don't have to run `isPersonZwjEmoji` twice
// in `isEmojiUnicodeSupported` logic
function
checkPersonEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
{
const
isPersonZwjResult
=
isPersonZwjEmoji
(
emojiUnicode
);
return
(
(
unicodeSupportMap
.
personZwj
&&
isPersonZwjResult
)
||
!
isPersonZwjResult
);
}
// Takes in a support map and determines whether
// the given unicode emoji is supported on the platform.
//
// Combines all the edge case tests into a one-stop shop method
function
isEmojiUnicodeSupported
(
unicodeSupportMap
=
{},
emojiUnicode
,
unicodeVersion
)
{
const
isOlderThanChrome57
=
unicodeSupportMap
.
meta
&&
unicodeSupportMap
.
meta
.
isChrome
&&
unicodeSupportMap
.
meta
.
chromeVersion
<
57
;
};
// For comments about each scenario, see the comments above each individual respective function
return
unicodeSupportMap
[
unicodeVersion
]
&&
!
(
isOlderThanChrome57
&&
isKeycapEmoji
(
emojiUnicode
))
&&
checkFlagEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
&&
checkSkinToneModifierSupport
(
unicodeSupportMap
,
emojiUnicode
)
&&
checkHorseRacingSkinToneComboEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
&&
checkPersonEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
);
document
.
registerElement
(
'
gl-emoji
'
,
{
prototype
:
GlEmojiElementProto
,
});
}
const
GlEmojiElementProto
=
Object
.
create
(
HTMLElement
.
prototype
);
GlEmojiElementProto
.
createdCallback
=
function
createdCallback
()
{
const
emojiUnicode
=
this
.
textContent
.
trim
();
const
{
name
,
unicodeVersion
,
fallbackSrc
,
fallbackSpriteClass
,
}
=
this
.
dataset
;
const
isEmojiUnicode
=
this
.
childNodes
&&
Array
.
prototype
.
every
.
call
(
this
.
childNodes
,
childNode
=>
childNode
.
nodeType
===
3
,
);
const
hasImageFallback
=
fallbackSrc
&&
fallbackSrc
.
length
>
0
;
const
hasCssSpriteFalback
=
fallbackSpriteClass
&&
fallbackSpriteClass
.
length
>
0
;
if
(
isEmojiUnicode
&&
!
isEmojiUnicodeSupported
(
generatedUnicodeSupportMap
,
emojiUnicode
,
unicodeVersion
)
)
{
// CSS sprite fallback takes precedence over image fallback
if
(
hasCssSpriteFalback
)
{
// IE 11 doesn't like adding multiple at once :(
this
.
classList
.
add
(
'
emoji-icon
'
);
this
.
classList
.
add
(
fallbackSpriteClass
);
}
else
if
(
hasImageFallback
)
{
this
.
innerHTML
=
emojiImageTag
(
name
,
fallbackSrc
);
}
else
{
const
src
=
assembleFallbackImageSrc
(
name
);
this
.
innerHTML
=
emojiImageTag
(
name
,
src
);
}
}
};
document
.
registerElement
(
'
gl-emoji
'
,
{
prototype
:
GlEmojiElementProto
,
});
module
.
exports
=
{
emojiImageTag
,
export
{
installGlEmojiElement
,
glEmojiTag
,
isEmojiUnicodeSupported
,
isFlagEmoji
,
isKeycapEmoji
,
isSkinToneComboEmoji
,
isHorceRacingSkinToneComboEmoji
,
isPersonZwjEmoji
,
emojiImageTag
,
};
app/assets/javascripts/behaviors/gl_emoji/is_emoji_unicode_supported.js
0 → 100644
View file @
ee993014
import
spreadString
from
'
./spread_string
'
;
// On Windows, flags render as two-letter country codes, see http://emojipedia.org/flags/
const
flagACodePoint
=
127462
;
// parseInt('1F1E6', 16)
const
flagZCodePoint
=
127487
;
// parseInt('1F1FF', 16)
function
isFlagEmoji
(
emojiUnicode
)
{
const
cp
=
emojiUnicode
.
codePointAt
(
0
);
// Length 4 because flags are made of 2 characters which are surrogate pairs
return
emojiUnicode
.
length
===
4
&&
cp
>=
flagACodePoint
&&
cp
<=
flagZCodePoint
;
}
// Chrome <57 renders keycaps oddly
// See https://bugs.chromium.org/p/chromium/issues/detail?id=632294
// Same issue on Windows also fixed in Chrome 57, http://i.imgur.com/rQF7woO.png
function
isKeycapEmoji
(
emojiUnicode
)
{
return
emojiUnicode
.
length
===
3
&&
emojiUnicode
[
2
]
===
'
\
u20E3
'
;
}
// Check for a skin tone variation emoji which aren't always supported
const
tone1
=
127995
;
// parseInt('1F3FB', 16)
const
tone5
=
127999
;
// parseInt('1F3FF', 16)
function
isSkinToneComboEmoji
(
emojiUnicode
)
{
return
emojiUnicode
.
length
>
2
&&
spreadString
(
emojiUnicode
).
some
((
char
)
=>
{
const
cp
=
char
.
codePointAt
(
0
);
return
cp
>=
tone1
&&
cp
<=
tone5
;
});
}
// macOS supports most skin tone emoji's but
// doesn't support the skin tone versions of horse racing
const
horseRacingCodePoint
=
127943
;
// parseInt('1F3C7', 16)
function
isHorceRacingSkinToneComboEmoji
(
emojiUnicode
)
{
return
spreadString
(
emojiUnicode
)[
0
].
codePointAt
(
0
)
===
horseRacingCodePoint
&&
isSkinToneComboEmoji
(
emojiUnicode
);
}
// Check for `family_*`, `kiss_*`, `couple_*`
// For ex. Windows 8.1 Firefox 51.0.1, doesn't support these
const
zwj
=
8205
;
// parseInt('200D', 16)
const
personStartCodePoint
=
128102
;
// parseInt('1F466', 16)
const
personEndCodePoint
=
128105
;
// parseInt('1F469', 16)
function
isPersonZwjEmoji
(
emojiUnicode
)
{
let
hasPersonEmoji
=
false
;
let
hasZwj
=
false
;
spreadString
(
emojiUnicode
).
forEach
((
character
)
=>
{
const
cp
=
character
.
codePointAt
(
0
);
if
(
cp
===
zwj
)
{
hasZwj
=
true
;
}
else
if
(
cp
>=
personStartCodePoint
&&
cp
<=
personEndCodePoint
)
{
hasPersonEmoji
=
true
;
}
});
return
hasPersonEmoji
&&
hasZwj
;
}
// Helper so we don't have to run `isFlagEmoji` twice
// in `isEmojiUnicodeSupported` logic
function
checkFlagEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
{
const
isFlagResult
=
isFlagEmoji
(
emojiUnicode
);
return
(
(
unicodeSupportMap
.
flag
&&
isFlagResult
)
||
!
isFlagResult
);
}
// Helper so we don't have to run `isSkinToneComboEmoji` twice
// in `isEmojiUnicodeSupported` logic
function
checkSkinToneModifierSupport
(
unicodeSupportMap
,
emojiUnicode
)
{
const
isSkinToneResult
=
isSkinToneComboEmoji
(
emojiUnicode
);
return
(
(
unicodeSupportMap
.
skinToneModifier
&&
isSkinToneResult
)
||
!
isSkinToneResult
);
}
// Helper func so we don't have to run `isHorceRacingSkinToneComboEmoji` twice
// in `isEmojiUnicodeSupported` logic
function
checkHorseRacingSkinToneComboEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
{
const
isHorseRacingSkinToneResult
=
isHorceRacingSkinToneComboEmoji
(
emojiUnicode
);
return
(
(
unicodeSupportMap
.
horseRacing
&&
isHorseRacingSkinToneResult
)
||
!
isHorseRacingSkinToneResult
);
}
// Helper so we don't have to run `isPersonZwjEmoji` twice
// in `isEmojiUnicodeSupported` logic
function
checkPersonEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
{
const
isPersonZwjResult
=
isPersonZwjEmoji
(
emojiUnicode
);
return
(
(
unicodeSupportMap
.
personZwj
&&
isPersonZwjResult
)
||
!
isPersonZwjResult
);
}
// Takes in a support map and determines whether
// the given unicode emoji is supported on the platform.
//
// Combines all the edge case tests into a one-stop shop method
function
isEmojiUnicodeSupported
(
unicodeSupportMap
=
{},
emojiUnicode
,
unicodeVersion
)
{
const
isOlderThanChrome57
=
unicodeSupportMap
.
meta
&&
unicodeSupportMap
.
meta
.
isChrome
&&
unicodeSupportMap
.
meta
.
chromeVersion
<
57
;
// For comments about each scenario, see the comments above each individual respective function
return
unicodeSupportMap
[
unicodeVersion
]
&&
!
(
isOlderThanChrome57
&&
isKeycapEmoji
(
emojiUnicode
))
&&
checkFlagEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
&&
checkSkinToneModifierSupport
(
unicodeSupportMap
,
emojiUnicode
)
&&
checkHorseRacingSkinToneComboEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
)
&&
checkPersonEmojiSupport
(
unicodeSupportMap
,
emojiUnicode
);
}
export
{
isEmojiUnicodeSupported
,
isFlagEmoji
,
isKeycapEmoji
,
isSkinToneComboEmoji
,
isHorceRacingSkinToneComboEmoji
,
isPersonZwjEmoji
,
};
app/assets/javascripts/behaviors/gl_emoji/spread_string.js
View file @
ee993014
...
...
@@ -47,4 +47,4 @@ function spreadString(str) {
return
arr
;
}
module
.
exports
=
spreadString
;
export
default
spreadString
;
app/assets/javascripts/behaviors/gl_emoji/unicode_support_map.js
View file @
ee993014
...
...
@@ -68,7 +68,7 @@ const chromeVersion = chromeMatches && chromeMatches[1] && parseInt(chromeMatche
// See 32px, https://i.imgur.com/htY6Zym.png
// See 16px, https://i.imgur.com/FPPsIF8.png
const
fontSize
=
16
;
function
test
UnicodeSupportMap
(
testMap
)
{
function
generate
UnicodeSupportMap
(
testMap
)
{
const
testMapKeys
=
Object
.
keys
(
testMap
);
const
numTestEntries
=
testMapKeys
.
reduce
((
list
,
testKey
)
=>
list
.
concat
(
testMap
[
testKey
]),
[]).
length
;
...
...
@@ -138,17 +138,24 @@ function testUnicodeSupportMap(testMap) {
return
resultMap
;
}
let
unicodeSupportMap
;
const
userAgentFromCache
=
window
.
localStorage
.
getItem
(
'
gl-emoji-user-agent
'
);
try
{
unicodeSupportMap
=
JSON
.
parse
(
window
.
localStorage
.
getItem
(
'
gl-emoji-unicode-support-map
'
));
}
catch
(
err
)
{
// swallow
}
if
(
!
unicodeSupportMap
||
userAgentFromCache
!==
navigator
.
userAgent
)
{
unicodeSupportMap
=
testUnicodeSupportMap
(
unicodeSupportTestMap
);
window
.
localStorage
.
setItem
(
'
gl-emoji-user-agent
'
,
navigator
.
userAgent
);
window
.
localStorage
.
setItem
(
'
gl-emoji-unicode-support-map
'
,
JSON
.
stringify
(
unicodeSupportMap
));
function
getUnicodeSupportMap
()
{
let
unicodeSupportMap
;
const
userAgentFromCache
=
window
.
localStorage
.
getItem
(
'
gl-emoji-user-agent
'
);
try
{
unicodeSupportMap
=
JSON
.
parse
(
window
.
localStorage
.
getItem
(
'
gl-emoji-unicode-support-map
'
));
}
catch
(
err
)
{
// swallow
}
if
(
!
unicodeSupportMap
||
userAgentFromCache
!==
navigator
.
userAgent
)
{
unicodeSupportMap
=
generateUnicodeSupportMap
(
unicodeSupportTestMap
);
window
.
localStorage
.
setItem
(
'
gl-emoji-user-agent
'
,
navigator
.
userAgent
);
window
.
localStorage
.
setItem
(
'
gl-emoji-unicode-support-map
'
,
JSON
.
stringify
(
unicodeSupportMap
));
}
return
unicodeSupportMap
;
}
module
.
exports
=
unicodeSupportMap
;
export
{
getUnicodeSupportMap
,
generateUnicodeSupportMap
,
};
app/assets/javascripts/extensions/string.js
View file @
ee993014
require
(
'
string.prototype.codepointat
'
)
;
require
(
'
string.fromcodepoint
'
)
;
import
'
string.prototype.codepointat
'
;
import
'
string.fromcodepoint
'
;
app/assets/javascripts/gfm_auto_complete.js
View file @
ee993014
/* eslint-disable func-names, space-before-function-paren, no-template-curly-in-string, comma-dangle, object-shorthand, quotes, dot-notation, no-else-return, one-var, no-var, no-underscore-dangle, one-var-declaration-per-line, no-param-reassign, no-useless-escape, prefer-template, consistent-return, wrap-iife, prefer-arrow-callback, camelcase, no-unused-vars, no-useless-return, vars-on-top, max-len */
const
emojiMap
=
require
(
'
emoji-map
'
);
const
emojiAliases
=
require
(
'
emoji-aliases
'
);
const
glEmoji
=
require
(
'
./behaviors/gl_emoji
'
);
const
glEmojiTag
=
glEmoji
.
glEmojiTag
;
import
emojiMap
from
'
emojis/digests.json
'
;
import
emojiAliases
from
'
emojis/aliases.json
'
;
import
{
glEmojiTag
}
from
'
~/behaviors/gl_emoji
'
;
// Creates the variables for setting up GFM auto-completion
(
function
()
{
...
...
app/assets/javascripts/main.js
View file @
ee993014
This diff is collapsed.
Click to expand it.
config/webpack.config.js
View file @
ee993014
...
...
@@ -132,8 +132,7 @@ var config = {
extensions
:
[
'
.js
'
,
'
.es6
'
,
'
.js.es6
'
],
alias
:
{
'
~
'
:
path
.
join
(
ROOT_PATH
,
'
app/assets/javascripts
'
),
'
emoji-map$
'
:
path
.
join
(
ROOT_PATH
,
'
fixtures/emojis/digests.json
'
),
'
emoji-aliases$
'
:
path
.
join
(
ROOT_PATH
,
'
fixtures/emojis/aliases.json
'
),
'
emojis
'
:
path
.
join
(
ROOT_PATH
,
'
fixtures/emojis
'
),
'
empty_states
'
:
path
.
join
(
ROOT_PATH
,
'
app/views/shared/empty_states
'
),
'
icons
'
:
path
.
join
(
ROOT_PATH
,
'
app/views/shared/icons
'
),
'
vendor
'
:
path
.
join
(
ROOT_PATH
,
'
vendor/assets/javascripts
'
),
...
...
spec/javascripts/awards_handler_spec.js
View file @
ee993014
/* eslint-disable space-before-function-paren, no-var, one-var, one-var-declaration-per-line, no-unused-expressions, comma-dangle, new-parens, no-unused-vars, quotes, jasmine/no-spec-dupes, prefer-template, max-len */
require
(
'
es6-promise
'
).
polyfill
();
import
promisePolyfill
from
'
es6-promise
'
;
import
AwardsHandler
from
'
~/awards_handler
'
;
const
AwardsHandler
=
require
(
'
~/awards_handler
'
);
promisePolyfill
.
polyfill
(
);
(
function
()
{
var
awardsHandler
,
lazyAssert
,
urlRoot
,
openAndWaitForEmojiMenu
;
...
...
spec/javascripts/gl_emoji_spec.js
View file @
ee993014
import
'
~/extensions/string
'
;
import
'
~/extensions/array
'
;
require
(
'
~/extensions/string
'
);
require
(
'
~/extensions/array
'
);
const
glEmoji
=
require
(
'
~/behaviors/gl_emoji
'
);
const
glEmojiTag
=
glEmoji
.
glEmojiTag
;
const
isEmojiUnicodeSupported
=
glEmoji
.
isEmojiUnicodeSupported
;
const
isFlagEmoji
=
glEmoji
.
isFlagEmoji
;
const
isKeycapEmoji
=
glEmoji
.
isKeycapEmoji
;
const
isSkinToneComboEmoji
=
glEmoji
.
isSkinToneComboEmoji
;
const
isHorceRacingSkinToneComboEmoji
=
glEmoji
.
isHorceRacingSkinToneComboEmoji
;
const
isPersonZwjEmoji
=
glEmoji
.
isPersonZwjEmoji
;
import
{
glEmojiTag
}
from
'
~/behaviors/gl_emoji
'
;
import
{
isEmojiUnicodeSupported
,
isFlagEmoji
,
isKeycapEmoji
,
isSkinToneComboEmoji
,
isHorceRacingSkinToneComboEmoji
,
isPersonZwjEmoji
,
}
from
'
~/behaviors/gl_emoji/is_emoji_unicode_supported
'
;
const
emptySupportMap
=
{
personZwj
:
false
,
...
...
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