• Dmitriy Vyukov's avatar
    sync: less agressive local caching in Pool · 8fc6ed4c
    Dmitriy Vyukov authored
    Currently Pool can cache up to 15 elements per P, and these elements are not accesible to other Ps.
    If a Pool caches large objects, say 2MB, and GOMAXPROCS is set to a large value, say 32,
    then the Pool can waste up to 960MB.
    The new caching policy caches at most 1 per-P element, the rest is shared between Ps.
    
    Get/Put performance is unchanged. Nested Get/Put performance is 57% worse.
    However, overall scalability of nested Get/Put is significantly improved,
    so the new policy starts winning under contention.
    
    benchmark                     old ns/op     new ns/op     delta
    BenchmarkPool                 27.4          26.7          -2.55%
    BenchmarkPool-4               6.63          6.59          -0.60%
    BenchmarkPool-16              1.98          1.87          -5.56%
    BenchmarkPool-64              1.93          1.86          -3.63%
    BenchmarkPoolOverlflow        3970          6235          +57.05%
    BenchmarkPoolOverlflow-4      10935         1668          -84.75%
    BenchmarkPoolOverlflow-16     13419         520           -96.12%
    BenchmarkPoolOverlflow-64     10295         380           -96.31%
    
    LGTM=rsc
    R=rsc
    CC=golang-codereviews, khr
    https://golang.org/cl/86020043
    8fc6ed4c
mgc0.c 75.6 KB