drm/xe: Name and document Wa_14019789679
Early in the development of Xe we identified an issue with SVG state handling on DG2 and MTL (and later on Xe2 as well). In commit 72ac3047 ("drm/xe: Emit SVG state on RCS during driver load on DG2 and MTL") and commit fb24b858 ("drm/xe/xe2: Update SVG state handling") we implemented our own workaround to prevent SVG state from leaking from context A to context B in cases where context B never issues a specific state setting. The hardware teams have now created official workaround Wa_14019789679 to cover this issue. The workaround description only requires emitting 3DSTATE_MESH_CONTROL, since they believe that's the only SVG instruction that would potentially remain unset by a context B, but still cause notable issues if unwanted values were inherited from context A. However since we already have a more extensive implementation that emits the entire SVG state and prevents _any_ SVG state from unintentionally leaking, we'll stick with our existing implementation just to be safe. Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Jonathan Cavitt <jonathan.cavitt@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240812181042.2013508-2-matthew.d.roper@intel.com
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