Commit a7afcacc authored by Hans Verkuil's avatar Hans Verkuil Committed by Mauro Carvalho Chehab

[media] vb2: don't init the list if there are still buffers

__vb2_queue_free() would init the queued_list at all times, even if
q->num_buffers > 0. This should only happen if num_buffers == 0.

This situation can happen if a CREATE_BUFFERS call couldn't allocate
enough buffers and had to free those it did manage to allocate before
returning an error.

While we're at it: __vb2_queue_alloc() returns the number of buffers
allocated, not an error code. So stick the result in allocated_buffers
instead of ret as that's very confusing.
Signed-off-by: default avatarHans Verkuil <hans.verkuil@cisco.com>
Acked-by: default avatarLaurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: default avatarMauro Carvalho Chehab <m.chehab@samsung.com>
parent 6ea3b980
......@@ -456,9 +456,10 @@ static int __vb2_queue_free(struct vb2_queue *q, unsigned int buffers)
}
q->num_buffers -= buffers;
if (!q->num_buffers)
if (!q->num_buffers) {
q->memory = 0;
INIT_LIST_HEAD(&q->queued_list);
INIT_LIST_HEAD(&q->queued_list);
}
return 0;
}
......@@ -833,14 +834,12 @@ static int __reqbufs(struct vb2_queue *q, struct v4l2_requestbuffers *req)
}
/* Finally, allocate buffers and video memory */
ret = __vb2_queue_alloc(q, req->memory, num_buffers, num_planes);
if (ret == 0) {
allocated_buffers = __vb2_queue_alloc(q, req->memory, num_buffers, num_planes);
if (allocated_buffers == 0) {
dprintk(1, "Memory allocation failed\n");
return -ENOMEM;
}
allocated_buffers = ret;
/*
* Check if driver can handle the allocated number of buffers.
*/
......@@ -864,6 +863,10 @@ static int __reqbufs(struct vb2_queue *q, struct v4l2_requestbuffers *req)
q->num_buffers = allocated_buffers;
if (ret < 0) {
/*
* Note: __vb2_queue_free() will subtract 'allocated_buffers'
* from q->num_buffers.
*/
__vb2_queue_free(q, allocated_buffers);
return ret;
}
......@@ -937,20 +940,18 @@ static int __create_bufs(struct vb2_queue *q, struct v4l2_create_buffers *create
}
/* Finally, allocate buffers and video memory */
ret = __vb2_queue_alloc(q, create->memory, num_buffers,
allocated_buffers = __vb2_queue_alloc(q, create->memory, num_buffers,
num_planes);
if (ret == 0) {
if (allocated_buffers == 0) {
dprintk(1, "Memory allocation failed\n");
return -ENOMEM;
}
allocated_buffers = ret;
/*
* Check if driver can handle the so far allocated number of buffers.
*/
if (ret < num_buffers) {
num_buffers = ret;
if (allocated_buffers < num_buffers) {
num_buffers = allocated_buffers;
/*
* q->num_buffers contains the total number of buffers, that the
......@@ -973,6 +974,10 @@ static int __create_bufs(struct vb2_queue *q, struct v4l2_create_buffers *create
q->num_buffers += allocated_buffers;
if (ret < 0) {
/*
* Note: __vb2_queue_free() will subtract 'allocated_buffers'
* from q->num_buffers.
*/
__vb2_queue_free(q, allocated_buffers);
return -ENOMEM;
}
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment